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 Post subject: CTF-AncientAquarium[SIEGE]
PostPosted: Sun Apr 13, 2014 3:20 pm 
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*UT Mapper Group Lead*

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Spoiler:
I've decided to make 2 separated topics, cause it's being used for different gamemodes.
Otherwise people are skipping pages till they reach an elderly age in order to find the right post in the project discussion and thoughts topic. All to avoid chaos.

CTF-AncientAquarium
[SIEGE]


Download: http://crystalunreal.com/Downloads/AncAqua-mainbuild-NON-A.I.rar

The main build is finished.
What is left to do in this map?

A.I. ( this will be done by Higor, a contact of Chamberly)
Inventory and pickups
Teleporters
Music
Screenshot
Skybox details.


Please comment if there are things missing or need to be added. Comments are very useful.
---
Please talk the siege progression / discussion further on this project here and the CTF and such in the other topic in this very section of the forum.

Regards Terraniux.


UT Mapper Group Lead

[AD2] Some buttons should never be pushed.

EvilGrins: I'm not the kinda guy you can put something like that up and expect me not to "push" it. What followed was hilarious and fatal... and I still felt the need to come back and push it again.



crystalunreal | Terraniux's UT Portal.
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Last edited by Terraniux on Mon Apr 14, 2014 7:00 am, edited 1 time in total.

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 Post subject: Re: CTF-AncientAquarium[SIEGE]
PostPosted: Mon Apr 14, 2014 1:16 am 
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Higor* lol.

I'll post when it's ready.


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 Post subject: Re: CTF-AncientAquarium[SIEGE]
PostPosted: Thu Apr 24, 2014 10:45 am 
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How is Higor doing? Any progress so far?


UT Mapper Group Lead

[AD2] Some buttons should never be pushed.

EvilGrins: I'm not the kinda guy you can put something like that up and expect me not to "push" it. What followed was hilarious and fatal... and I still felt the need to come back and push it again.



crystalunreal | Terraniux's UT Portal.


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 Post subject: Re: CTF-AncientAquarium[SIEGE]
PostPosted: Thu Apr 24, 2014 11:29 pm 
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First Mate
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Well he missed my message, just now got the map to him. Sorry for the delay. Will post when it's done.


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 Post subject: Re: CTF-AncientAquarium[SIEGE]
PostPosted: Fri Apr 25, 2014 7:41 pm 
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*UT Mapper Group Lead*

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Chamberly wrote:
Well he missed my message, just now got the map to him. Sorry for the delay. Will post when it's done.


No problem, there is no haste. Just curiousity. Quality takes time :salute:


UT Mapper Group Lead

[AD2] Some buttons should never be pushed.

EvilGrins: I'm not the kinda guy you can put something like that up and expect me not to "push" it. What followed was hilarious and fatal... and I still felt the need to come back and push it again.



crystalunreal | Terraniux's UT Portal.


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 Post subject: Re: CTF-AncientAquarium[SIEGE]
PostPosted: Fri Apr 25, 2014 8:33 pm 
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Joined: Thu Feb 16, 2012 9:57 pm
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We did take a look over it last night and hook me up on his little in-game bot pathing training. Which is very interesting. So we got the bot pathing covered, even tested it with the ferbotz in the game.

I've found a few HOM on the map, & he kindly fix that up for you... & so he still working on something and we some how came across a mismatch on credits.utx (which was 1 of the file I do not have, he send me the copy so I'll have a copy of the particular mismatch file) and he going to rebuild the map to prevent future mismatch. Credits is often mismatched throughout servers, and yeah... I told him let's prevent future mismatches against anyone. :)

So to be continued... it'll be probably a few days for an update. Btw, sorry, this isn't a soon-to-release map message that I would mention but it will be here. :)


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 Post subject: Re: CTF-AncientAquarium[SIEGE]
PostPosted: Wed Jul 09, 2014 11:54 am 
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*UT Mapper Group Lead*

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Any progress / update on this?


UT Mapper Group Lead

[AD2] Some buttons should never be pushed.

EvilGrins: I'm not the kinda guy you can put something like that up and expect me not to "push" it. What followed was hilarious and fatal... and I still felt the need to come back and push it again.



crystalunreal | Terraniux's UT Portal.


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 Post subject: Re: CTF-AncientAquarium[SIEGE]
PostPosted: Thu Jul 17, 2014 10:24 am 
* HUTP UT Resource Guru *

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Idle progress, being busy with NewNet and so called Mismatch issues, because "usually cannot understand sometimes".
With a start of multiple jobs, probably none of them are going to be finished soon.


= Nelsona =
It says: Follow the rules!
My answer: RULES, you got point.


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 Post subject: Re: CTF-AncientAquarium[SIEGE]
PostPosted: Thu Jul 17, 2014 5:40 pm 
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Just because I'm participating in other things to do don't mean this is what causing the issue to delay.

I'm just waiting for Higor to finish up, but he doing some other things too. As I mentioned in previous post up there.

It would be nice if you stop trying to point me out like I'm a bad person so leave me alone?


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 Post subject: Re: CTF-AncientAquarium[SIEGE]
PostPosted: Fri Jul 18, 2014 12:29 am 
* HUTP UT Resource Guru *

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Chamberly wrote:
It would be nice if you stop trying to point me out like I'm a bad person so leave me alone?

Is not about bad persons, good persons or whatever. I totally misunderstood a point. If exist a CTF version of this map that needs feed-back, and during this time when you were idling busy with other things you could take a look into that CTF version firing up a try into Siege to see if cannot be used or can be used, post issues, a screenshot, etc. just help the game, make yourself usefull. If works, doesn't need a split to confuse people.


= Nelsona =
It says: Follow the rules!
My answer: RULES, you got point.


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