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 Post subject: UTMCoop
PostPosted: Sat Feb 02, 2008 2:49 am 
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UT Mapper!

Joined: Sat Feb 02, 2008 2:40 am
Posts: 21
Location: Slovakia
Can Some Admin add UTMCoop to CROSSBONES server in Monsterhunt mode ? :)

For Someone who dosen't have UTMCoop can download here:

http://www.mrloathsome.com/UTMCoop_b6.zip


Last edited by {xCBx}NightWolf on Sun Feb 03, 2008 8:50 am, edited 1 time in total.

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PostPosted: Sat Feb 02, 2008 9:17 am 
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*UT Server Admin Group Lead*

Joined: Thu Dec 27, 2007 1:45 pm
Posts: 639
Location: California
Hey WE are going to put up the TMH when we start the second server.
SO hang on till then! :wink:


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PostPosted: Sun Feb 03, 2008 1:39 am 
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*UT Server Admin Group Lead*

Joined: Thu Dec 27, 2007 1:45 pm
Posts: 639
Location: California
w8 khazzor my friend!
Is it coop or tmh?
Because i think there is a difference but im not sure what it is! :shock:
I dont know what co-op mh is but i know what tmh is LMAO


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PostPosted: Sun Feb 03, 2008 8:45 am 
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UT Mapper!

Joined: Sat Feb 02, 2008 2:40 am
Posts: 21
Location: Slovakia
Well hehehe... :lol:
The mod is a Co-op not TMH (Team Monster Hunt) :)
its a mod that u can be any Monster Hunt Monster with its monster class weapon

P.S:
when the second server will be online ?


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PostPosted: Sun Feb 03, 2008 10:36 am 
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*UT Server Admin Group Lead*

Joined: Thu Dec 27, 2007 1:45 pm
Posts: 639
Location: California
Hmm tell me more of this co-op sounds interesting
the second server will be up soon i still have to convert some textures for the original server!


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 Post subject: About that ?...
PostPosted: Sun Feb 03, 2008 11:12 am 
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UT Mapper!

Joined: Sat Feb 02, 2008 2:40 am
Posts: 21
Location: Slovakia
Well its simple...
First of all when you install it go to your Options and Click Player Select or what is it lol :lol:
then u will have all Monster Hunt Monsters in your Player Models
When u select one and go to single player dont forget to look on mutators
There is UTMCoop mutator to have its monsters class weapon


About what and why:
Its made by Winged Unicorn (yeah he really names that this isnt a joke)
He made it for fun and the version of it is beta v6 but its dead and i want to make it alive
Im his friend and im sometimes asking him to make next versions
but he keep saying no :cry:
so thats why i made this topic ... i want to make it alive
its a great mod ... u can even be a fish or a fly
U can be every Monster Hunt Monster

I Allmost Did it !!:
When i were in [RDAM] server there was Our Leader (the server and clan creator)
and i told him about the mod and he added it
next day he removed it and he sayd why
Our Leader: cuz flying to the end, going thru big doors when youre small etc etc etc...
so i were sad and i were telling him to add it again he keep saying no :cry:

Features:
u can be every monster and use its weapon (class based)
UTMCoop has mutator too so select it to have these weapons
Example: Youre a mercenary and when u press Wave taunt u will use Mercenarys Invurnable Shield (yes it really works !)
and when youre a merceanry (again lol) you use Mercenary weapon, same with warlord ! you can fly
press jump to fly, press any gesture taunt to walk and when you are in walk mode as warlord you can teleport pressing L (wave taunt)
when you pressed L you will be like flying cheat
so go into spot where you want to go and monsters even cant spot you while ure in teleport mode
press L again when youre in place where you want to be,
same with queen can teleport too, use shield,
Skaarj Trooper can use the shield too and can pick up weapons too

When it were created ?:
19.11.2003

Authors Official Info:
Name UTMCoop
Author ( : ~WďŃGéĐ_ÜńîçřRŃ~ : )
Description A small conversion of my MonsterCoop mod for UT :)
Version beta 6
Release Date 19.11.2003
Email Address winged_unicorn@legendofvandora.net
Web Page http://www.wingedunicorn.tk


//----------------------------------------------------------------------------------------------------------

What's new:


[beta 6]

- fixed a couple of problems related to sounds (replication in UT is kinda different from the one in U1...)


[beta 5]

- updated all pawns to MonsterCoop v2.0 ones. They should be perfect now :D


[beta 4]

- added a new option to let admins decide if monster players are allowed to pickup or not weapons.
It's called bAlwaysPickUp, you can set it from adv options or manually (editing UTMCoop.ini).


[beta 3]

- fixed all the fishes (BiterFish, DevilFish, Squid)
- fixed Mercenary's Invulnerable bug
- fixed all the EyeHeight/BaseEyeHeight's


NOTE:

- this mutator will NOT work with Valhalla Avatar!! :(


//----------------------------------------------------------------------------------------------------------

Hey guys, what you just downloaded is a BETA version of UTMCoop - a very small conversion of my major mod
for UT. It basically makes you able to play as any type of monster in the game, both offline and online :D
For the ones of you who alredy know this mod, lemme just say that the pawns have been improved a lot since
last version (I rewrote all of the code). There are also some new boys out there (BabyCow, BiterFish, Blob,
HorseFly and Squid) so the count is complete: I made all of them yay! :)


============
Installation
============

To run this package simply extract UTMCoop.u into your UnrealTournament\System folder. Then, if you plan to
run a server and play this online, you should also add it in the Server Packages list. To do so, just open
UnrealTournament.ini and add this line:

ServerPackages=UTMCoop

(if you aren't a newbie you'll know where to type that :P)


===================
How to run this mod
===================

- Playing it offline (Single player):

Go to OldSkool's options and add "UTMCoop" to the mutators list. Then, open the Player Setup window and choose
your class :)


- Playing it online (Listen/Dedicated server):

As for single player games, you have to add the UTMCoop mutator. The best way to do it is starting it from command
line. Here is an example of what it could look like:

C:\UnrealTournament\System\UnrealTournament.exe DKnyleve?Game=oldskool.coopgame2?mutator=UTMCoop.UTMCoopMutator -server


===================
How to change class
===================

There are two ways to change your class. The first one is choosing it from the Player Setup window. The second one is
changing your name to the name of the class you'd like to play as (for more info, type 'mutate showpawns' from in-game).
Then, RECONNECT/RESTART and have fun!! ;)


============================
Cool things you have to know
============================

All monsters will NOT pickup guns by default. You can easily change this way:

Options -> Advanced Options -> UT MonsterCoop -> enable bAlwaysPickup


Also, most of the monsters have some nice properties that can be changed. For example, say I am a MCoopIceSkaarj...
I will be able to change these properties:

MeleeDamage Amount of damage done by melee attacks (i.e. 'admin set MCoopIceSkaarj MeleeDamage 99999')
MeleeRange "How far" the pawn can melee attack to (i.e. 'admin set MCoopIceSkaarj MeleeRange 500')

ProjectileClassL The class of the projectile that will get spawned by my left arm (i.e. 'admin set MCoopIceSkaarj ProjectileClassL UnrealI.GasBagBelch')
ProjectileClassR The class of the projectile that will get spawned by my right arm (i.e. 'admin set MCoopIceSkaarj ProjectileClassR UnrealShare.BruteProjectile')
FireSpeed How fast I will be able to shoot (i.e. 'admin set MCoopIceSkaarj FireSpeed 5')


Please note that they could have slightly different names, so if you need for info look directly at the vars in the code.


*****************************************************************
TAUNT, TAUNT and TAUNT again!

That's a surprise...
*****************************************************************

//----------------------------------------------------------------------------------------------------------

The End.

P.S:
Wow too long :lol:


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Last edited by {xCBx}NightWolf on Mon Feb 04, 2008 7:33 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Feb 03, 2008 11:23 am 
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*UT Server Admin Group Lead*

Joined: Thu Dec 27, 2007 1:45 pm
Posts: 639
Location: California
Ok im not sure if u have read any of the other posts but we do not haave a fourth column for the first server(whe we get a second one i mean) The fourth column is experimental so i will try it on the fourth column when we have 2 servers! :wink:


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 Post subject:
PostPosted: Sun Feb 03, 2008 1:16 pm 
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UT Mapper!

Joined: Sat Feb 02, 2008 2:40 am
Posts: 21
Location: Slovakia
BiGbOsS wrote:
Ok im not sure if u have read any of the other posts but we do not haave a fourth column for the first server(whe we get a second one i mean) The fourth column is experimental so i will try it on the fourth column when we have 2 servers! :wink:

Okay


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 Post subject:
PostPosted: Sun Feb 10, 2008 8:55 pm 
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*UT Server Admin Group Lead*

Joined: Thu Dec 27, 2007 1:45 pm
Posts: 639
Location: California
Okay it is up come try it out!
in order to BE a monster u have to have that above file downloaded! :wink:
btw khazzor check ur pm's i need your help! :shock:


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 Post subject:
PostPosted: Mon Apr 27, 2009 1:41 pm 
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*UT Server Admin Group Lead*

Joined: Thu Dec 27, 2007 1:45 pm
Posts: 639
Location: California
sorry that server is no longer running
I had to put it down because school was keeping me preoccupied.
then i lost all of my mods and such in a hardrive crash.
check out hook's server if you want to play some UT


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 Post subject:
PostPosted: Tue Apr 28, 2009 8:17 am 
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Mate
Mate

Joined: Fri Mar 30, 2007 10:00 am
Posts: 398
Location: Minnesota USA
Yes, we need more servers to add to our "CROSSBONES" family of servers.
Are YOU up to being an admin? :P


{CMM}JackO
Honorary Pain-in-the-Ars! :lol:
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PostPosted: Tue Apr 28, 2009 11:09 pm 
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UT Mapper!

Joined: Sun Dec 30, 2007 1:54 am
Posts: 649
Location: HalliDays Point NSW
You know u have played to much UT when: you stub your toe in the middle of the night and yell "Medic"

LOL


{CMM}Paradox
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