Hook's UT Place {CMM} 68.232.181.236:7777

Originally Established 8/11/2001 - Home of DIE-HARD UT99 Fanatics! - UT99 will NEVER DIE here!!! - The SAFE UT Haven!
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 Forum: HUTP special mapping projects! ( For project participants only )   Topic: Cold and Contemplated

 Post subject: Re: Cold and Contemplated
Posted: Sun Jun 19, 2016 4:27 pm 

Replies: 17
Views: 1206


All right... I have some project for mapping in team-working formula if anyone will get interested. At this moment I have only a skeleton and it needs some love around - I did it for mainly hosting MyLevel stuff... It was a train theme fired at UT99.org so I've done something which can be "stol...

 Forum: HUTP special mapping projects! ( For project participants only )   Topic: Cold and Contemplated

 Post subject: Re: Cold and Contemplated
Posted: Tue May 31, 2016 3:39 pm 

Replies: 17
Views: 1206


Does anyone has a homework started here ? Any special work in progress ? Ok, I'll do a next check in 2017.

 Forum: Monster Hunt 5.04   Topic: Mapping stuff for MonsterHunt (similar to default and 5.04)

Posted: Fri May 06, 2016 11:49 am 

Replies: 4
Views: 293


V3 it's ready to run. This tool show routes in passive mode, we don't need to touch nodes just move around them, hunting monsters, watching sky, anything. It will be visible active until target goal becomes reachable directly, this is a relevant info about optimal distance between Nav-Points in that...

 Forum: Monster Hunt 5.04   Topic: Mapping stuff for MonsterHunt (similar to default and 5.04)

Posted: Thu May 05, 2016 12:41 am 

Replies: 4
Views: 293


Moving a bit here. Perhaps a v2 won't be posted but maybe v3. I wanna change something at passive strategy done in v2. How is that? If map like MH-Electrolyte with smarty stuff has paths denied at begin of game in purpose to see Bot loaded first, mod switch to passive mode working slow in background...

 Forum: Monster Hunt 5.04   Topic: Mapping stuff for MonsterHunt (similar to default and 5.04)

Posted: Mon May 02, 2016 3:45 pm 

Replies: 4
Views: 293


A Debugger/Tester for Paths used by A.I. for Navigation purposes. This tool can be used in order to gain info if objectives mapped for MH are available before to see Bot doing nothing than roaming pointless or camping in spot (or running in place at order "attack"). Mapper/Tester can load ...

 Forum: Unreal Tournament 99/G.O.T.Y. - *SERVER HOW-TO*   Topic: Setting up your own server from your computer!

Posted: Fri Mar 11, 2016 2:03 pm 

Replies: 15
Views: 1336


Bump here with something good to know. I could drew conclusions about server setup in general. A main factor is how engine do collects garbage at travel between Levels. Objects which are making a mess in memory sooner or later will ruin it. One of default rules is that each object stored seems to ha...

 Forum: Unreal Tournament 99/G.O.T.Y. - *SERVER HOW-TO*   Topic: Startup Command Line? OR ActorCLP? - Discussion...

Posted: Fri Mar 11, 2016 1:33 pm 

Replies: 12
Views: 1613


I'm bumping this because I drew a conclusion. AT this moment I'm using a sort of actor but not in normal way as ActorCLP does. It's about a short DM match started for a few seconds, setup winner and set random vote column 5 from LA13 like Mapvote type. What's happening... being no player in server a...

 Forum: UT99 MAPS   Topic: Maps from the missile madness server

Posted: Tue Mar 01, 2016 2:27 pm 

Replies: 10
Views: 695


Huh ? Quote at ReadMe Known bugs :The bots have problems in the water...as always, and get stuck in :the elevators in the back. Bots don't know how to use triggered :elevators so I take no blame for this. Other than these areas, :they play quite well. 1. Bot doesn't really have problems in water unl...

 Forum: Unreal Tournament 99/G.O.T.Y. - *MAPPING*   Topic: Somebody needs to fix this map...

Posted: Sat Feb 13, 2016 6:17 am 

Replies: 12
Views: 949


All right, I'll take a look at that Classic map-file. :| Edit:__ It's the same as Map posted by EG. Crashing occurs while spectating from high position. I was toying a bit with it in Editor (getting rid of an useless zone) and without importing it in a clean WorkSpace. Firsts results in default D3D:...

 Forum: Unreal Tournament 99/G.O.T.Y. - *MAPPING*   Topic: Somebody needs to fix this map...

Posted: Thu Feb 11, 2016 4:42 pm 

Replies: 12
Views: 949


Related to fixing this map. Is place even for improvements. In 2016 we can deal with mobile pathing, if any of you are curious I'll show you an example in this map (with open areas) where nodes are moving randomizing A.I. Navigation. Too much speak is useless, in game view is more relevant. I'll be ...
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