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DM-DeathVallyUtah_Beta_X - MEAT's map by Hook
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Hook
*Captain (Site Administrator)*
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Joined: 29 Mar 2007
Posts: 663
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Sun May 04, 2008 1:13 pm    Post subject: Reply with quote

OK - I am re-uploading the latest BETA of DM-DeathValleyUtah - Large version.
Give it a Try!
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DM-DeathVallyUtah_Beta_X.zip
 Description:
Latest BETA of DM-DeathValleyUtah - Large version.

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 Filename:  DM-DeathVallyUtah_Beta_X.zip
 Filesize:  2.68 MB
 Downloaded:  16 Time(s)

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Hook
*Captain (Site Administrator)*
*Captain (Site Administrator)*


Joined: 29 Mar 2007
Posts: 663
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Tue May 06, 2008 10:29 pm    Post subject: Reply with quote

OK ...
Any comments?
Did you all that DL'd it find all the nooks and crannys?
Did you have fun?
Try it with bots set up a bit and sniping with Zarkrifles?
Try it with Redeemer mod? Wink
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{xCBx}Hook Hook Pirate (Site Administrator)
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Hook
*Captain (Site Administrator)*
*Captain (Site Administrator)*


Joined: 29 Mar 2007
Posts: 663
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Tue May 27, 2008 9:58 pm    Post subject: Reply with quote

Hook wrote:
OK ...
Any comments?
Did you all that DL'd it find all the nooks and crannys?
Did you have fun?
Try it with bots set up a bit and sniping with Zarkrifles?
Try it with Redeemer mod? Wink

Still waiting for comments here! Razz

I should hope to finish this map this coming weekend - 5/30 to 31/08 roughly! Wink
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MEAT
Deck Pirate
Deck Pirate


Joined: 30 Mar 2007
Posts: 56
Location: Monterey, CA

PostPosted: Sun Jun 01, 2008 7:26 pm    Post subject: Reply with quote

DM-DeathValleyUtah?
Never heard of it.....is it any good?
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Hook
*Captain (Site Administrator)*
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Joined: 29 Mar 2007
Posts: 663
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Mon Jun 02, 2008 10:04 pm    Post subject: Reply with quote

MEAT wrote:
DM-DeathValleyUtah?
Never heard of it.....is it any good?

Yes, I play it whenever I can! Wink

I know - I know! Sad
Waylaid again! arrg!
It "eats" at me every day!
I really want to finish this map soon, but I need time and total concentration!
I am not certain I can do much more to it but I will try to!

Please be patient! Rolling Eyes
Any last suggestions for this map?
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MEAT
Deck Pirate
Deck Pirate


Joined: 30 Mar 2007
Posts: 56
Location: Monterey, CA

PostPosted: Tue Jun 03, 2008 8:19 am    Post subject: Reply with quote

Hook wrote:
Any last suggestions for this map?


I am not a map builder but these are things I'd do to this maps to make it a good "Redeemer" map:

Size---I personally like big maps---I would double/triple the size of this map.
I didn't see any health, jump shoes or invisibility lying around?
I'd add a ledge or two around the outside boarder of the map---places to hide.
Maybe a boulder or two to hide in---you can see out but others can't see in.

Again, I am not a map builder. I do not know the first thing about doing anything
that I wrote or if any of it is possible...or if it would make it a better map for others?
We all have favorites and personal preferences but overall I play with what is dealt.
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Hook
*Captain (Site Administrator)*
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Joined: 29 Mar 2007
Posts: 663
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Tue Jun 03, 2008 11:16 pm    Post subject: Reply with quote

I do not Dare make this map any larger as it is very unstable in the editor as it is!
I will try to add some of your suggestions though!
Hope it'll take it! Shocked
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Hook
*Captain (Site Administrator)*
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Joined: 29 Mar 2007
Posts: 663
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Thu Jun 12, 2008 10:02 pm    Post subject: Reply with quote

I am hoping to finish or nearly finish this map this coming weekend!
I know - I've said this before! Rolling Eyes
But, if my "Honey Do" list isn't too long, I may have some mapping time this weekend! Very Happy
Fireworks
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Hook
*Captain (Site Administrator)*
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Joined: 29 Mar 2007
Posts: 663
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Thu Jun 19, 2008 10:28 pm    Post subject: Reply with quote

Update - DM-DeathValleyUtah_BETA - I'm working on some good ideas to add to this map!
I'll implement them Friday night! Wink
Hopefully finish soon! Shocked Very Happy
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Hook
*Captain (Site Administrator)*
*Captain (Site Administrator)*


Joined: 29 Mar 2007
Posts: 663
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Wed Jun 25, 2008 10:44 pm    Post subject: Reply with quote

OK - Here is another BETA of DM-DeathValleyUtah!
Please DL it and Look it over!
Test her out!
Find the secrets! LOL Rolling Eyes
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DM-DeathVallyUtah_Beta_XX.zip
 Description:
DM-DeathValleyUtah_Beta_XX

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 Filename:  DM-DeathVallyUtah_Beta_XX.zip
 Filesize:  2.7 MB
 Downloaded:  9 Time(s)

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Shadow342
*UT Mapper Group Lead*


Joined: 26 Jul 2007
Posts: 246
Location: Florida, USA

PostPosted: Thu Jun 26, 2008 6:17 am    Post subject: Reply with quote

Shocked wow, How did you manage to get that many polygons in the level without a cut?!! This is a great map, but it puts lag even on my Nvidia 8600 1GB GT Confused. I'd recommend zoning it Wink. But, Hook is right, I shouldn''t be complaining about my map build time. His map is HUGE! Definitely a good Deemer Arena Very Happy
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MEAT
Deck Pirate
Deck Pirate


Joined: 30 Mar 2007
Posts: 56
Location: Monterey, CA

PostPosted: Fri Jun 27, 2008 12:26 am    Post subject: Reply with quote

I found it very laggy, jerky and slow.
Either that or I'm drunk again?
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Shadow342
*UT Mapper Group Lead*


Joined: 26 Jul 2007
Posts: 246
Location: Florida, USA

PostPosted: Fri Jun 27, 2008 4:06 pm    Post subject: Reply with quote

I sort of fixed some lag, just divided it up into portals and added a "FlushZone" which flushes the memory cache of your computer, which makes it faster.
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Death_Valley_Utah_Beta.zip
 Description:

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 Filename:  Death_Valley_Utah_Beta.zip
 Filesize:  3.05 MB
 Downloaded:  4 Time(s)

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JackO
Buccaneer
Buccaneer


Joined: 30 Mar 2007
Posts: 97
Location: Minnesota USA

PostPosted: Fri Jun 27, 2008 4:19 pm    Post subject: Reply with quote

Shadow342 wrote:
I sort of fixed some lag, just divided it up into portals and added a "FlushZone" which flushes the memory cache of your computer, which makes it faster.

Could you explain this? Confused
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JackO
Honorary Pain-in-the-Ars! Laughing
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Shadow342
*UT Mapper Group Lead*


Joined: 26 Jul 2007
Posts: 246
Location: Florida, USA

PostPosted: Fri Jun 27, 2008 5:22 pm    Post subject: Reply with quote

Just divided the map into 4 zones and added a flush zone in each one. A flush zone will perform the
Flush-command, that cleans up the current used memory. Very useful for
huge maps. The FlushZoneInfo will perform the Flush-Command, if a PlayerPawn
enters the Zone. It gives you some more usable video memory basically Wink.
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