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TWO UT Mapping Questions - Brushes ...

 
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Hook
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Joined: 29 Mar 2007
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PostPosted: Wed Apr 23, 2008 10:16 pm    Post subject: TWO UT Mapping Questions - Brushes ... Reply with quote

TWO Mapping Questions ...

( 1 ) Has anyone tried Saving a "Custom" Brush and then Load it Back in so you can use it again later?
Now I am Not talking about Saving a Brush built in the 2-D editor, but a custom brush made in the map building mode of UnrealEd2.
I can save a brush OK, and it is there when I want to select it and Load it in, but it doesn't load in.
I cannot figure out how to find it or how to "see" where it is after Loading it into the editor!

( 2 ) ALSO, being "rusty" at mapping (as I just recently started doing it again after a few years but its coming back) I forgot something - or maybe not but ...
Say when I Intersect the red build brush or if I select an object and select "polygons to brush", (either way) then I go to use that brush say intersecting it with something then adding the resulting shape ...
Is there a way to re-build the brush back to the original custom shape that you used the polygons from so that you do not have to repeat the select an object and select "polygons to brush" again to get it back??? (or intersecting to make a red builder brush again)
Or maybe I forgot and that is the only way to do it? LOL I just can't remember and I haven't found it on the net.
I guess I am asking if there is a "button" or something you click to "re-build" the custom red build brush you have been using.
I know it stays if you just add or subtract using it but I am talking about when you alter the custom red brush by intersecting or de-intersecting then want to re-use the brush in its original form/shape.
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Shadow342
*UT Mapper Group Lead*


Joined: 26 Jul 2007
Posts: 208
Location: Florida, USA

PostPosted: Thu Apr 24, 2008 4:32 am    Post subject: Reply with quote

lol, don't save your brushes, instead extract them as t3d's. UnrealEd doesn't even handle it's own u3d brushes! So.....Buggy..... Confused. But once you extract the t3d, import it again and it will be the exact same shape you wanted it to be. Even when you intersect it, export it, and import it, it will still have it's intersected textures! Smile
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Hook
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Joined: 29 Mar 2007
Posts: 591
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Thu Apr 24, 2008 9:33 pm    Post subject: Reply with quote

Not a biggy - I haven't really needed to do that much anyway! Laughing
But if I do, I'll do what you said! Wink
I have been just using an object as a model and also at times building boxes to make brushes in. Very Happy
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