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Guess who started mapping????
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Shadow342
*UT Mapper Group Lead*


Joined: 26 Jul 2007
Posts: 246
Location: Florida, USA

PostPosted: Tue Apr 01, 2008 6:21 am    Post subject: Reply with quote

Well, if your looking for a system file. Find the trace of where the actor from the package of UTMCoop is and then delete it, once all of the UTMCoop stuff has been deleted it shouldn't be asking for it again. Wink
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{xCBx}Shadow342 *Moderator*
CTF, BT, DM, and MH map maker.


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BiGbOsS
*UT Server Admin Group Lead*


Joined: 27 Dec 2007
Posts: 548
Location: California

PostPosted: Tue Apr 01, 2008 8:23 am    Post subject: Reply with quote

Shadow342 wrote:
Well, if your looking for a system file. Find the trace of where the actor from the package of UTMCoop is and then delete it, once all of the UTMCoop stuff has been deleted it shouldn't be asking for it again. Wink

Thats the thing. im not sure what it is, is there some way to trace what i have in there that uses utm coop?
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{xCBx}BiGbOsS
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Shadow342
*UT Mapper Group Lead*


Joined: 26 Jul 2007
Posts: 246
Location: Florida, USA

PostPosted: Tue Apr 01, 2008 8:47 am    Post subject: Reply with quote

You can go to your actor's menu and search for whatever that is not supposed to be there. Try searching in pawn considering UTMCoop has to do with monster pawns, once you find it, place every single type of actor that belongs to UTMCoop in your map, then right click ONE of them and click select all and delete them. Then repeat the steps on the other actors. Wink
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{xCBx}Shadow342 *Moderator*
CTF, BT, DM, and MH map maker.


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BiGbOsS
*UT Server Admin Group Lead*


Joined: 27 Dec 2007
Posts: 548
Location: California

PostPosted: Wed Apr 02, 2008 10:26 pm    Post subject: Reply with quote

*UPDATE*
OKay one more thing!
How do u make it so the monsters dont kill each other?
I already tried ignore friends set to true, but some of them still killed each other.......


^
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This is the last thing, the music is ready, the map is playable and fully working, finally finished bt room(nothing special lol) i will start a new thread once i can figure this out and it will have V1 posted! Wink
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{xCBx}BiGbOsS
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Shadow342
*UT Mapper Group Lead*


Joined: 26 Jul 2007
Posts: 246
Location: Florida, USA

PostPosted: Thu Apr 03, 2008 7:34 am    Post subject: Reply with quote

DON'T SET IGNORE FRIENDS TO TRUE!!! That means they will attack their other class if they are provoked. A certain type of pawn class will try to kill another class by it's AI. Here are some monsters not to put together:

Pupae-Krall
Pupae-Skaarj
Gasbag-Skaarj
Gasbag-Pupae
Gasbag-Manta
Manta-Brute or Behemoth



OR you could just use a bHateWhenTriggered event.
First set the trigger to where you will come in
contact to it when entering the room and make sure the bHateWhenTriggered is true. (To see your collision radius right click the top of the window. Go to actors - Radii view.) Then set the event to whatever monsters you want to kill you (group all the monsters that you want triggered with the same tag.) So once you touch the trigger it will make them all come at you.

Or, incase you really don't care about that, just set the Aggressiveness down to like .3 lol. (Third strategy a little easier? Wink)
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{xCBx}Shadow342 *Moderator*
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BiGbOsS
*UT Server Admin Group Lead*


Joined: 27 Dec 2007
Posts: 548
Location: California

PostPosted: Thu Apr 03, 2008 4:28 pm    Post subject: Reply with quote

Thanks shadow!
Its all finished now! version one is complete check it out at the other thread! Wink
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Hook
*Captain (Site Administrator)*
*Captain (Site Administrator)*


Joined: 29 Mar 2007
Posts: 663
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Sun Apr 06, 2008 2:42 pm    Post subject: Reply with quote

BiGbOsS wrote:
Thanks shadow!
Its all finished now! version one is complete check it out at the other thread! Wink

Good to hear BigBoss Wink
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Hopelessly Addicted to UT99 & Mapping for it!

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