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 Post subject: Importing custom textures into Ued
PostPosted: Thu Oct 16, 2008 8:34 am 
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*UT Mapper Group Lead*

Joined: Thu Jul 26, 2007 7:58 am
Posts: 383
Location: Florida, USA
Alright, this isn't too hard, just need to know how to image edit a little bit ;). First, I highly recommend you get a pic program that can scale the size of your picture, not just the area of it, (I use Brush Strokes since it's like paint, but you can quickly import, rescale, and export pics. Anyways, say I wanted this pic to become a wall texture in one of my maps

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That's a little to big, Unreal Ed can't handle photo's of random sizes. So, we need to make this pic 256x256 by editting it's properties in Brush strokes image editor (Picture -> Change Size), if you are using brush strokes, check the "Stretch to Fit" option in the change size box. And now you should have something like this:

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Ah, much better now. Now, save you're picture. Make sure it is Bitmap format, (.bmp) It can be anything like true color bitmap, 256 color bitmap, 16 color bitmap ect but it MUST be a bitmap! Then, go into old Unrealed and into you're texture browser. To to the top and click Import, then select the destination you saved your picture in. Your pic isn't coming up eh? You need to change the .pcx into all files in the selection bar ;) then you should see you're picture. Now, hit import and make up a name for it's package (e.g. AwesomeWalls) You can leave groups blank if you only plan on putting a bunch of textures in without any organization. Then name the pic on what you want it to be. Do not put a space in the name! Unrealed is buggy with spaces in the name and you won't be able to click on it! You can select it to be mipmap or non mipmap, non mipmap makes it looks sharper, but takes up alot more disk space. Mipmap compresses it (Mipmap checked is ideal for putting screenshots in you're map.) Now it should be inside you're own custom made texture package! And, last but not least BE SURE TO SAVE IT!


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{xCBx}Shadow342 *Moderator*
CTF, BT, DM, and MH map maker.

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 Post subject:
PostPosted: Thu Oct 16, 2008 9:48 pm 
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*Captain (Site Administrator)*
*Captain (Site Administrator)*

Joined: Thu Mar 29, 2007 9:35 am
Posts: 1619
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
Mipmap - is for generating the different scales as seen close and far away in the game.
You should set it to generate mipmaps for textures! :wink:
Also, you can pick different sized textures other than 256 x 256.
Standard textures are usually 256 x 256.
You can go 128 x 128 or 64 x 64 or whatever - BUT ...
You must NOT go larger than 256 x 256 AND the size should be in increments of 16. (or 4 or 8 or divisible by 2)
In other words - not 127 x 243 or something!
Just a note! :wink:

Also, you should not go any higher than 256 color bmp.
And, you certainly can use the pcx format, and i think it is the preferred format over bmp.
I prefer the pcx format as it tends to make the file sizes smaller.
Two other pic editors that are good - MS_PhotoEd works great and also Irfanview.


{CMM}Hook :hook: (Site Administrator)
Hopelessly Addicted to UT99 & Mapping for it!
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 Post subject:
PostPosted: Fri Oct 17, 2008 7:46 am 
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*UT Mapper Group Lead*

Joined: Thu Jul 26, 2007 7:58 am
Posts: 383
Location: Florida, USA
ah lol I never knew you could go any other size then 256x256 o.O, even I learned something today :lol:


{xCBx}Shadow342 *Moderator*
CTF, BT, DM, and MH map maker.

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PostPosted: Fri Oct 17, 2008 11:23 pm 
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*Captain (Site Administrator)*
*Captain (Site Administrator)*

Joined: Thu Mar 29, 2007 9:35 am
Posts: 1619
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
Shadow342 wrote:
ah lol I never knew you could go any other size then 256x256 o.O, even I learned something today :lol:

Oh yes - I have done this myself.
One is in my map CTF-LuXoR - the little arrows by the transporters in the base pyramids - I think they are 32 x 32 or 64 x 64.
I don't remember the exact dimensions! :lol:
Another thing I do with ALL my maps is embed all the custom graphics right into the map file so there are NO custom textures to worry about for downloading!
There is just ONE file - the Map itself! :wink:


{CMM}Hook :hook: (Site Administrator)
Hopelessly Addicted to UT99 & Mapping for it!
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