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DM-DeathVallyUtah_Beta_X - MEAT's map by Hook
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BiGbOsS
*UT Server Admin Group Lead*


Joined: 27 Dec 2007
Posts: 548
Location: California

PostPosted: Sun Jun 29, 2008 4:53 pm    Post subject: Reply with quote

MEAT wrote:
I found it very laggy, jerky and slow.
Either that or I'm drunk again?

probably both
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Shadow342
*UT Mapper Group Lead*


Joined: 26 Jul 2007
Posts: 242
Location: Florida, USA

PostPosted: Sun Jun 29, 2008 6:00 pm    Post subject: Reply with quote

guys c'mon, hooks put some good work into this map just don't complain about the negatives. Cool
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CTF, BT, DM, and MH map maker.


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{Sir}Iron Chef
Deck Pirate
Deck Pirate


Joined: 30 Jan 2008
Posts: 47
Location: Cooking Bilge rat in the captn's galley

PostPosted: Sun Jun 29, 2008 7:02 pm    Post subject: Reply with quote

Shadow342 wrote:
guys c'mon, hooks put some good work into this map just don't complain about the negatives. Cool


oohh it looks fine ! but........... it gets my new and improved rig's frame rates lower than any ut2k4 or ut3 map has !
I mean were talking it brought my card to its knees !! 12 FPS !!! and were talking a 9600 GT 512 oc and oc'ed !! Shocked

So yea some constructive crit will help him out , not to hurt his feelings! I'd imagine
that the cap'n needs some truth in feedback, I get that all the time doing what I do,( cooking) and to get better
you have to take the good and the bad feedaback, not every idea that I've come up with will be
loved by all !! LMAO I wish Laughing


Chef
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MEAT
Deck Pirate
Deck Pirate


Joined: 30 Mar 2007
Posts: 50
Location: Monterey, CA

PostPosted: Sun Jun 29, 2008 7:39 pm    Post subject: Reply with quote

BiGbOsS wrote:
MEAT wrote:
I found it very laggy, jerky and slow.
Either that or I'm drunk again?

probably both


......burp.....Embarassed
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Shadow342
*UT Mapper Group Lead*


Joined: 26 Jul 2007
Posts: 242
Location: Florida, USA

PostPosted: Sun Jun 29, 2008 9:05 pm    Post subject: Reply with quote

idk what's wrong with ur vid card, i have an 8600 GT 1GB runs between 37-44 fps fine, what is your video mem?
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BiGbOsS
*UT Server Admin Group Lead*


Joined: 27 Dec 2007
Posts: 548
Location: California

PostPosted: Mon Jun 30, 2008 2:32 pm    Post subject: Reply with quote

MEAT wrote:
BiGbOsS wrote:
MEAT wrote:
I found it very laggy, jerky and slow.
Either that or I'm drunk again?

probably both


......burp.....Embarassed

Laughing Laughing Cool Cool
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Hook
*Captain (Site Administrator)*
*Captain (Site Administrator)*


Joined: 29 Mar 2007
Posts: 644
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Tue Jul 01, 2008 11:39 pm    Post subject: Reply with quote

First of all, I Thank you all very much for the feedback on this map!

OK, it sounds as though we all have the same problem(s) with this newest version of DeathValleyUtah.
Being that it messes up even your new super comps and cards just as much as my old card from 2000, it must be something wrong in the map! (and I don't mean too many polys)
I have some suspicions as to what may be wrong with her.
It has to do with the lights and/or the sheets or both I believe!
I will work on it some more to iron out these problems. Wink
(I have kept all the old versions in case I need to go back) Wink

PS: Did any of you find ALL the secret rooms? (and hallways?) Cool

Oh, Shadow342, in this case I cannot "zone" this map as is normally done in maps because of it being a large outdoor type of map.
The large sheets needed would hurt performance more than help.
I MAY try to zone the caves, but it may not help them.
That is a good suggestion though! Thanks!
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{xCBx}Hook Hook Pirate (Site Administrator)
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Hook
*Captain (Site Administrator)*
*Captain (Site Administrator)*


Joined: 29 Mar 2007
Posts: 644
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Mon Jul 07, 2008 10:06 pm    Post subject: Reply with quote

Hook wrote:
First of all, I Thank you all very much for the feedback on this map!

OK, it sounds as though we all have the same problem(s) with this newest version of DeathValleyUtah.
Being that it messes up even your new super comps and cards just as much as my old card from 2000, it must be something wrong in the map! (and I don't mean too many polys)
I have some suspicions as to what may be wrong with her.
It has to do with the lights and/or the sheets or both I believe!
I will work on it some more to iron out these problems. Wink
(I have kept all the old versions in case I need to go back) Wink

PS: Did any of you find ALL the secret rooms? (and hallways?) Cool

Oh, Shadow342, in this case I cannot "zone" this map as is normally done in maps because of it being a large outdoor type of map.
The large sheets needed would hurt performance more than help.
I MAY try to zone the caves, but it may not help them.
That is a good suggestion though! Thanks!

Still "fixing" this!!!
Making some headway! (but slow of course) Sad Wink
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{xCBx}Hook Hook Pirate (Site Administrator)
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Hook
*Captain (Site Administrator)*
*Captain (Site Administrator)*


Joined: 29 Mar 2007
Posts: 644
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Wed Jul 09, 2008 10:58 am    Post subject: Reply with quote

Worked on it some more, but things are still jittery!
Duh Whack
I may have to release an earlier version for now anyway. Rolling Eyes
I have a few more ideas to try though!
Stay Tuned! Wink
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{xCBx}Hook Hook Pirate (Site Administrator)
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Hook
*Captain (Site Administrator)*
*Captain (Site Administrator)*


Joined: 29 Mar 2007
Posts: 644
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Tue Jul 22, 2008 10:54 pm    Post subject: Reply with quote

Hook wrote:
Worked on it some more, but things are still jittery!
Duh Whack
I may have to release an earlier version for now anyway. Rolling Eyes
I have a few more ideas to try though!
Stay Tuned! Wink

OK, I'll be getting back to work on this - now that my vacation is over! Wink
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{xCBx}Hook Hook Pirate (Site Administrator)
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MEAT
Deck Pirate
Deck Pirate


Joined: 30 Mar 2007
Posts: 50
Location: Monterey, CA

PostPosted: Sun Aug 03, 2008 7:28 pm    Post subject: Reply with quote

I think I better stop holding my breath...Question Embarassed Confused Very Happy Wink
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Hook
*Captain (Site Administrator)*
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Joined: 29 Mar 2007
Posts: 644
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Tue Aug 05, 2008 9:43 pm    Post subject: Reply with quote

MEAT wrote:
I think I better stop holding my breath...Question Embarassed Confused Very Happy Wink

Yeah, this map is a tough nut to crack but I am working on it!
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{xCBx}Hook Hook Pirate (Site Administrator)
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MEAT
Deck Pirate
Deck Pirate


Joined: 30 Mar 2007
Posts: 50
Location: Monterey, CA

PostPosted: Wed Aug 06, 2008 8:55 am    Post subject: Reply with quote

No problem...lol
You know me...I'm just busting your ballz...
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Hook
*Captain (Site Administrator)*
*Captain (Site Administrator)*


Joined: 29 Mar 2007
Posts: 644
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)

PostPosted: Wed Aug 13, 2008 9:46 pm    Post subject: Reply with quote

OK, I am PLANNING on Finalizing DM-DeathValleyUtah this week!
I know you heard this before, but I really want to wind up the Large version very soon!
My grandson and I were playing it today on MY UT Server and we like what it is at this point.
So, I am going to put the finishing touches on her and Launch it out into the UT99 world!
Stay Tuned! Wink
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