Hook's UT Place - {CMM} 68.232.184.58:7777

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PostPosted: Sun Jun 29, 2008 4:53 pm 
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MEAT wrote:
I found it very laggy, jerky and slow.
Either that or I'm drunk again?

probably both


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PostPosted: Sun Jun 29, 2008 6:00 pm 
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guys c'mon, hooks put some good work into this map just don't complain about the negatives. 8)


{xCBx}Shadow342 *Moderator*Mapper*
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PostPosted: Sun Jun 29, 2008 7:02 pm 
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Location: Cooking Bilge rat in the captn's galley
Shadow342 wrote:
guys c'mon, hooks put some good work into this map just don't complain about the negatives. 8)


oohh it looks fine ! but........... it gets my new and improved rig's frame rates lower than any ut2k4 or ut3 map has !
I mean were talking it brought my card to its knees !! 12 FPS !!! and were talking a 9600 GT 512 oc and oc'ed !! :shock:

So yea some constructive crit will help him out , not to hurt his feelings! I'd imagine
that the cap'n needs some truth in feedback, I get that all the time doing what I do,( cooking) and to get better
you have to take the good and the bad feedaback, not every idea that I've come up with will be
loved by all !! LMAO I wish :lol:


Chef


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PostPosted: Sun Jun 29, 2008 7:39 pm 
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BiGbOsS wrote:
MEAT wrote:
I found it very laggy, jerky and slow.
Either that or I'm drunk again?

probably both


......burp.....:oops:


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PostPosted: Sun Jun 29, 2008 9:05 pm 
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idk what's wrong with ur vid card, i have an 8600 GT 1GB runs between 37-44 fps fine, what is your video mem?


{xCBx}Shadow342 *Moderator*Mapper*
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PostPosted: Mon Jun 30, 2008 2:32 pm 
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MEAT wrote:
BiGbOsS wrote:
MEAT wrote:
I found it very laggy, jerky and slow.
Either that or I'm drunk again?

probably both


......burp.....:oops:

:lol: :lol: 8) 8)


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PostPosted: Tue Jul 01, 2008 11:39 pm 
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Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
First of all, I Thank you all very much for the feedback on this map!

OK, it sounds as though we all have the same problem(s) with this newest version of DeathValleyUtah.
Being that it messes up even your new super comps and cards just as much as my old card from 2000, it must be something wrong in the map! (and I don't mean too many polys)
I have some suspicions as to what may be wrong with her.
It has to do with the lights and/or the sheets or both I believe!
I will work on it some more to iron out these problems. :wink:
(I have kept all the old versions in case I need to go back) :wink:

PS: Did any of you find ALL the secret rooms? (and hallways?) 8)

Oh, Shadow342, in this case I cannot "zone" this map as is normally done in maps because of it being a large outdoor type of map.
The large sheets needed would hurt performance more than help.
I MAY try to zone the caves, but it may not help them.
That is a good suggestion though! Thanks!


{CMM}Hook :hook: (Site Administrator)
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PostPosted: Mon Jul 07, 2008 10:06 pm 
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Hook wrote:
First of all, I Thank you all very much for the feedback on this map!

OK, it sounds as though we all have the same problem(s) with this newest version of DeathValleyUtah.
Being that it messes up even your new super comps and cards just as much as my old card from 2000, it must be something wrong in the map! (and I don't mean too many polys)
I have some suspicions as to what may be wrong with her.
It has to do with the lights and/or the sheets or both I believe!
I will work on it some more to iron out these problems. :wink:
(I have kept all the old versions in case I need to go back) :wink:

PS: Did any of you find ALL the secret rooms? (and hallways?) 8)

Oh, Shadow342, in this case I cannot "zone" this map as is normally done in maps because of it being a large outdoor type of map.
The large sheets needed would hurt performance more than help.
I MAY try to zone the caves, but it may not help them.
That is a good suggestion though! Thanks!

Still "fixing" this!!!
Making some headway! (but slow of course) :( :wink:


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PostPosted: Wed Jul 09, 2008 10:58 am 
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Worked on it some more, but things are still jittery!
duhwhack
I may have to release an earlier version for now anyway. :roll:
I have a few more ideas to try though!
Stay Tuned! :wink:


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PostPosted: Tue Jul 22, 2008 10:54 pm 
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Hook wrote:
Worked on it some more, but things are still jittery!
duhwhack
I may have to release an earlier version for now anyway. :roll:
I have a few more ideas to try though!
Stay Tuned! :wink:

OK, I'll be getting back to work on this - now that my vacation is over! :wink:


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PostPosted: Sun Aug 03, 2008 7:28 pm 
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Smee (Old Hand)
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I think I better stop holding my breath...:?: :oops: :? :D :wink:


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PostPosted: Tue Aug 05, 2008 9:43 pm 
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MEAT wrote:
I think I better stop holding my breath...:?: :oops: :? :D :wink:

Yeah, this map is a tough nut to crack but I am working on it!


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PostPosted: Wed Aug 06, 2008 8:55 am 
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Smee (Old Hand)
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No problem...lol
You know me...I'm just busting your ballz...


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PostPosted: Wed Aug 13, 2008 9:46 pm 
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OK, I am PLANNING on Finalizing DM-DeathValleyUtah this week!
I know you heard this before, but I really want to wind up the Large version very soon!
My grandson and I were playing it today on MY UT Server and we like what it is at this point.
So, I am going to put the finishing touches on her and Launch it out into the UT99 world!
Stay Tuned! :wink:


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PostPosted: Wed Aug 20, 2008 9:29 pm 
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Hook wrote:
OK, I am PLANNING on Finalizing DM-DeathValleyUtah this week!
I know you heard this before, but I really want to wind up the Large version very soon!
My grandson and I were playing it today on MY UT Server and we like what it is at this point.
So, I am going to put the finishing touches on her and Launch it out into the UT99 world!
Stay Tuned! :wink:

OK, OK, I am a little behind but I just have a couple of small things to do and it'll be released! (for real)
I worked for about 3 hours on her today!
I just need to add the preview screen shot & a few more pick-ups is all and she's done! :D
She runs pretty well for a massive map and she's got a lot of knooks and crannies to hide!
Tons of places to go and lots of caves and tunnels. :lol: :P
DM-DeathValleyUtah is just about there!


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PostPosted: Sat Aug 23, 2008 5:30 pm 
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:oops:


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PostPosted: Sun Aug 24, 2008 7:22 am 
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lol MEAT, don't spam :wink: 8)


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PostPosted: Tue Aug 26, 2008 9:54 pm 
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Yeah, Hook's got it just about done! :P


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PostPosted: Tue Aug 26, 2008 10:07 pm 
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JackO wrote:
Yeah, Hook's got it just about done! :P

Yep, I was gone for a few days on me boat but now I am back and very close to finishing DM-DeathValleyUtah!
She'll be done by this coming weekend!!! :wink: :P


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PostPosted: Mon Sep 01, 2008 9:18 pm 
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Hook told me he is finished with this map and that all he has to do now is finalize the ReadMe file. :D
Can't wait! :P


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PostPosted: Mon Sep 01, 2008 10:09 pm 
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JackO wrote:
Hook told me he is finished with this map and that all he has to do now is finalize the ReadMe file. :D
Can't wait! :P

All done JackO! :P (Finally!) :shock:
I really like this map - Thank You MEAT for the Great Idea! :wink:

OK - Here it is! (Attached! NOT) :D
:fingerpoint: To Download this map - Go to MAPs by Hook - for DOWNLOADING! ***
Posting in this Section!

DM-DeathValleyUtah
Read the ReadMe file (in both WORD doc and Plain Text) for information, etc.

:fingerpoint: To Download this map - Go to MAPs by Hook - for DOWNLOADING! ***
Posting in this Section!


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Last edited by Hook on Sun Sep 07, 2008 1:09 pm, edited 4 times in total.

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PostPosted: Tue Sep 02, 2008 9:42 pm 
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Smee (Old Hand)
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Map is now in the rotation.....thanks Mr. Hook.
Stop by and show me around when you can.


......hmm I'm thinking of a another new map idea...:wink:
Thanks again for working on DM-DVU... :)


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PostPosted: Tue Sep 02, 2008 10:46 pm 
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MEAT wrote:
Map is now in the rotation.....thanks Mr. Hook.
Stop by and show me around when you can.


......hmm I'm thinking of a another new map idea...:wink:
Thanks again for working on DM-DVU... :)

Hey, You Bet! :D
Despite how long it took and the problems - I enjoyed it much!
And you are the only one who has that map on their server! :P


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PostPosted: Wed Sep 03, 2008 1:40 pm 
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Wow! Very fun, non-repetitive battlescenes and great polywork will let you hide literally anywhere! Great job on this map :)


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PostPosted: Wed Sep 03, 2008 10:36 pm 
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Shadow342 wrote:
Wow! Very fun, non-repetitive battlescenes and great polywork will let you hide literally anywhere! Great job on this map :)

Thanks guys!
Yes, I love this map - it really feels natural.
It is fun to climb around on the rock formations, hiding on the sides and in little knooks and crannys! :lol:
ONE of the caves has a BSP error that acts like a one way window on a field outside of a mountain.
You can see other players coming but they cannot see you. (until it is too late) :P


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PostPosted: Thu Sep 04, 2008 9:26 am 
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Smee (Old Hand)
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Hook wrote:
ONE of the caves has a BSP error that acts like a one way window on a field outside of a mountain.
You can see other players coming but they cannot see you. (until it is too late) :P


BSP error?
I thought you added that on purpose...lol
It's pretty cool.


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PostPosted: Thu Sep 04, 2008 11:32 pm 
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Well...now that I have this new map online I need people to play it.
Get your rear ends over to my server....NOW !!!


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PostPosted: Fri Sep 05, 2008 12:48 am 
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MEAT wrote:
Well...now that I have this new map online I need people to play it.
Get your rear ends over to my server....NOW !!!

Oh, I'll be there! :P
I'm "Batch'en" it this weekend so I'll be doing quite a bit a UT'en! :wink:
:fireworks: :fridaynite: :emoticonband:


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PostPosted: Sun Sep 07, 2008 12:44 pm 
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Hook wrote:
MEAT wrote:
Well...now that I have this new map online I need people to play it.
Get your rear ends over to my server....NOW !!!

Oh, I'll be there! :P
I'm "Batch'en" it this weekend so I'll be doing quite a bit a UT'en! :wink:
:fireworks: :fridaynite: :emoticonband:

I palyed is a few times on MRS the last few nights with groups of real players and all liked it alot except one - one said it was "kinda weird" - soooo it must be good as it was intended to be "kinda weird" LOL :lol: :P


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PostPosted: Sun Sep 07, 2008 4:27 pm 
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Kinda weird is a good thing Hook.


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