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BiGbOsS
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Post subject: Posted: Sun Jun 29, 2008 4:53 pm |
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| *UT Server Admin Group Lead* |
Joined: Thu Dec 27, 2007 1:45 pm Posts: 639 Location: California |
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MEAT wrote: I found it very laggy, jerky and slow. Either that or I'm drunk again?
probably both
{CMM}BiGbOsS - Site Moderator
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Shadow342
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Post subject: Posted: Sun Jun 29, 2008 6:00 pm |
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| *UT Mapper Group Lead* |
Joined: Thu Jul 26, 2007 7:58 am Posts: 383 Location: Florida, USA |
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{Sir}Iron Chef
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Post subject: Posted: Sun Jun 29, 2008 7:02 pm |
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| Buccaneer |
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Joined: Wed Jan 30, 2008 7:40 pm Posts: 109 Location: Cooking Bilge rat in the captn's galley |
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Shadow342 wrote: guys c'mon, hooks put some good work into this map just don't complain about the negatives. 
oohh it looks fine ! but........... it gets my new and improved rig's frame rates lower than any ut2k4 or ut3 map has !
I mean were talking it brought my card to its knees !! 12 FPS !!! and were talking a 9600 GT 512 oc and oc'ed !!
So yea some constructive crit will help him out , not to hurt his feelings! I'd imagine
that the cap'n needs some truth in feedback, I get that all the time doing what I do,( cooking) and to get better
you have to take the good and the bad feedaback, not every idea that I've come up with will be
loved by all !! LMAO I wish
Chef
Iron Chef
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MEAT
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Post subject: Posted: Sun Jun 29, 2008 7:39 pm |
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| Smee (Old Hand) |
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Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
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BiGbOsS wrote: MEAT wrote: I found it very laggy, jerky and slow. Either that or I'm drunk again? probably both
......burp..... 
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Shadow342
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Post subject: Posted: Sun Jun 29, 2008 9:05 pm |
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| *UT Mapper Group Lead* |
Joined: Thu Jul 26, 2007 7:58 am Posts: 383 Location: Florida, USA |
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idk what's wrong with ur vid card, i have an 8600 GT 1GB runs between 37-44 fps fine, what is your video mem?
{xCBx}Shadow342 *Moderator*Mapper* CTF, BT, DM, and MH map maker.

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BiGbOsS
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Post subject: Posted: Mon Jun 30, 2008 2:32 pm |
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| *UT Server Admin Group Lead* |
Joined: Thu Dec 27, 2007 1:45 pm Posts: 639 Location: California |
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MEAT wrote: BiGbOsS wrote: MEAT wrote: I found it very laggy, jerky and slow. Either that or I'm drunk again? probably both ......burp..... 

{CMM}BiGbOsS - Site Moderator
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Hook
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Post subject: Posted: Tue Jul 01, 2008 11:39 pm |
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| *Captain (Site Administrator)* |
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Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
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First of all, I Thank you all very much for the feedback on this map!
OK, it sounds as though we all have the same problem(s) with this newest version of DeathValleyUtah.
Being that it messes up even your new super comps and cards just as much as my old card from 2000, it must be something wrong in the map! (and I don't mean too many polys)
I have some suspicions as to what may be wrong with her.
It has to do with the lights and/or the sheets or both I believe!
I will work on it some more to iron out these problems.
(I have kept all the old versions in case I need to go back)
PS: Did any of you find ALL the secret rooms? (and hallways?)
Oh, Shadow342, in this case I cannot "zone" this map as is normally done in maps because of it being a large outdoor type of map.
The large sheets needed would hurt performance more than help.
I MAY try to zone the caves, but it may not help them.
That is a good suggestion though! Thanks!
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

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Hook
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Post subject: Posted: Mon Jul 07, 2008 10:06 pm |
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| *Captain (Site Administrator)* |
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Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
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Hook wrote: First of all, I Thank you all very much for the feedback on this map! OK, it sounds as though we all have the same problem(s) with this newest version of DeathValleyUtah. Being that it messes up even your new super comps and cards just as much as my old card from 2000, it must be something wrong in the map! (and I don't mean too many polys) I have some suspicions as to what may be wrong with her. It has to do with the lights and/or the sheets or both I believe! I will work on it some more to iron out these problems. (I have kept all the old versions in case I need to go back) PS: Did any of you find ALL the secret rooms? (and hallways?) Oh, Shadow342, in this case I cannot "zone" this map as is normally done in maps because of it being a large outdoor type of map. The large sheets needed would hurt performance more than help. I MAY try to zone the caves, but it may not help them. That is a good suggestion though! Thanks!
Still "fixing" this!!!
Making some headway! (but slow of course) 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

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Hook
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Post subject: Posted: Wed Jul 09, 2008 10:58 am |
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| *Captain (Site Administrator)* |
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Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
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Worked on it some more, but things are still jittery!
I may have to release an earlier version for now anyway.
I have a few more ideas to try though!
Stay Tuned! :wink:
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

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Hook
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Post subject: Posted: Tue Jul 22, 2008 10:54 pm |
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| *Captain (Site Administrator)* |
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Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
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Hook wrote: Worked on it some more, but things are still jittery! I may have to release an earlier version for now anyway. I have a few more ideas to try though! Stay Tuned! :wink:
OK, I'll be getting back to work on this - now that my vacation is over! 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

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MEAT
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Post subject: Posted: Wed Aug 06, 2008 8:55 am |
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| Smee (Old Hand) |
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Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
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No problem...lol
You know me...I'm just busting your ballz...
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Hook
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Post subject: Posted: Wed Aug 13, 2008 9:46 pm |
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| *Captain (Site Administrator)* |
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Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
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OK, I am PLANNING on Finalizing DM-DeathValleyUtah this week!
I know you heard this before, but I really want to wind up the Large version very soon!
My grandson and I were playing it today on MY UT Server and we like what it is at this point.
So, I am going to put the finishing touches on her and Launch it out into the UT99 world!
Stay Tuned! 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

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Hook
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Post subject: Posted: Wed Aug 20, 2008 9:29 pm |
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| *Captain (Site Administrator)* |
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Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
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Hook wrote: OK, I am PLANNING on Finalizing DM-DeathValleyUtah this week! I know you heard this before, but I really want to wind up the Large version very soon! My grandson and I were playing it today on MY UT Server and we like what it is at this point. So, I am going to put the finishing touches on her and Launch it out into the UT99 world! Stay Tuned! 
OK, OK, I am a little behind but I just have a couple of small things to do and it'll be released! (for real)
I worked for about 3 hours on her today!
I just need to add the preview screen shot & a few more pick-ups is all and she's done!
She runs pretty well for a massive map and she's got a lot of knooks and crannies to hide!
Tons of places to go and lots of caves and tunnels.
DM-DeathValleyUtah is just about there!
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

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Shadow342
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Post subject: Posted: Sun Aug 24, 2008 7:22 am |
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| *UT Mapper Group Lead* |
Joined: Thu Jul 26, 2007 7:58 am Posts: 383 Location: Florida, USA |
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Hook
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Post subject: Posted: Mon Sep 01, 2008 10:09 pm |
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| *Captain (Site Administrator)* |
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Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
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JackO wrote: Hook told me he is finished with this map and that all he has to do now is finalize the ReadMe file. Can't wait! 
All done JackO!  (Finally!)
I really like this map - Thank You MEAT for the Great Idea!
OK - Here it is! (Attached! NOT)
To Download this map - Go to MAPs by Hook - for DOWNLOADING! *** Posting in this Section!
DM-DeathValleyUtah
Read the ReadMe file (in both WORD doc and Plain Text) for information, etc.
To Download this map - Go to MAPs by Hook - for DOWNLOADING! *** Posting in this Section!
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

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Last edited by Hook on Sun Sep 07, 2008 1:09 pm, edited 4 times in total.
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MEAT
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Post subject: Posted: Tue Sep 02, 2008 9:42 pm |
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| Smee (Old Hand) |
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Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
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Map is now in the rotation.....thanks Mr. Hook.
Stop by and show me around when you can.
......hmm I'm thinking of a another new map idea...
Thanks again for working on DM-DVU... 
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Hook
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Post subject: Posted: Tue Sep 02, 2008 10:46 pm |
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| *Captain (Site Administrator)* |
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Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
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MEAT wrote: Map is now in the rotation.....thanks Mr. Hook. Stop by and show me around when you can. ......hmm I'm thinking of a another new map idea... Thanks again for working on DM-DVU... 
Hey, You Bet!
Despite how long it took and the problems - I enjoyed it much!
And you are the only one who has that map on their server! 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

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Shadow342
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Post subject: Posted: Wed Sep 03, 2008 1:40 pm |
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| *UT Mapper Group Lead* |
Joined: Thu Jul 26, 2007 7:58 am Posts: 383 Location: Florida, USA |
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Hook
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Post subject: Posted: Wed Sep 03, 2008 10:36 pm |
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| *Captain (Site Administrator)* |
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Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
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Shadow342 wrote: Wow! Very fun, non-repetitive battlescenes and great polywork will let you hide literally anywhere! Great job on this map 
Thanks guys!
Yes, I love this map - it really feels natural.
It is fun to climb around on the rock formations, hiding on the sides and in little knooks and crannys!
ONE of the caves has a BSP error that acts like a one way window on a field outside of a mountain.
You can see other players coming but they cannot see you. (until it is too late) 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

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MEAT
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Post subject: Posted: Thu Sep 04, 2008 9:26 am |
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| Smee (Old Hand) |
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Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
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Hook wrote: ONE of the caves has a BSP error that acts like a one way window on a field outside of a mountain. You can see other players coming but they cannot see you. (until it is too late) :P
BSP error?
I thought you added that on purpose...lol
It's pretty cool.
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MEAT
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Post subject: Posted: Thu Sep 04, 2008 11:32 pm |
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| Smee (Old Hand) |
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Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
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Well...now that I have this new map online I need people to play it.
Get your rear ends over to my server....NOW !!!
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MEAT
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Post subject: Posted: Sun Sep 07, 2008 4:27 pm |
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| Smee (Old Hand) |
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Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
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Kinda weird is a good thing Hook.
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