Hook's UT Place - {CMM} 74.33.111.60:7757

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PostPosted: Mon Mar 31, 2008 10:40 pm 
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Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
I have always liked that Avatar you have MEAT!
I am a WWII history buff and I recognize that photo! :wink:


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PostPosted: Tue Apr 08, 2008 8:45 pm 
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Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
DM-DeathValleyUtah - Large Version - WILL be Finished this coming weekend!!! :x :shock:
I am really going to try to do this!

I am also planning on releasing a LOW Gravity version. :wink:

Then Soon after that I am going to release the Small version of the map!

With all these, Hermskii, MEAT & BiGbOsS - your players on your Servers will have a good choice of what they want from this map!
Stay Tuned! :D


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PostPosted: Tue Apr 08, 2008 9:48 pm 
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Smee (Old Hand)
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Location: Monterey, CA by where Hook was born
As you know I'm a big fan of LARGE maps.


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PostPosted: Tue Apr 08, 2008 9:59 pm 
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MEAT wrote:
As you know I'm a big fan of LARGE maps.

HAHA i just read that topic over at hermskii's bout the bot problem and that fight you and kidcapri had.
Too bad you nuked it so soon, i was reading it at school (multimedia class is boring at times lol :lol: ) and for some reason the fourth page was blocked i couldnt access it haha oh well 8)

that quote reminded me of the large map verses the small map sprayer lol im not a huge deemer fan so i will never fully understand, i try to do a mixture both, and you destroy me either way MEAT hahah :twisted: :twisted:


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PostPosted: Tue Apr 08, 2008 10:22 pm 
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MEAT wrote:
As you know I'm a big fan of LARGE maps.

Well, you will get the Large version and the Small version and Like it! :P :lol:


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PostPosted: Tue Apr 08, 2008 10:58 pm 
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Smee (Old Hand)
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I'll take it all my friend.
Thank you.


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PostPosted: Wed Apr 09, 2008 9:48 pm 
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MEAT wrote:
I'll take it all my friend.
Thank you.

You bet! (Im in Minnesota LOL) :roll:
I can't wait to play it on your server! :wink:

I made the Small version from the AS IS one before we enlarged it into the Large version.
I suspect that Hermskii MAY want the smaller version but maybe you will want all of the versions on Both of your servers.
I made the smaller version with Hermskii's server in mind. :lol:


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PostPosted: Sun Apr 13, 2008 9:47 pm 
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I actually got a lot more done on this map this weekend. :D
But, Alas, I was invaded by grandchildren staying over and etc. :roll:
This map WILL be done soon!!!!
Just a bit more botpathing, add the music and screen shot and it should be finished!

My grandson and I Play-Tested it Saturday night for a few hours - It is really a Blast of a map!
I LOVE it! :D
If you wish to try it - DownLoad the lastest Beta from this post!

I need just a few more hours of time! :wink:
Stay tuned! :wink:


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Last edited by Hook on Sun Sep 07, 2008 12:52 pm, edited 1 time in total.

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PostPosted: Sun Apr 13, 2008 10:10 pm 
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Smee (Old Hand)
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Location: Monterey, CA by where Hook was born
It's a map in the making and worth the wait.
Again, I've played it and I think it has potential.
My only advice is to have a large number of spawn points.
I really don't want the large version of this map to turn into a sprayers paradise.


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PostPosted: Thu Apr 17, 2008 10:29 pm 
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So far there are 37 spawn points!
I am adding a few more also!
I added some more smaller caves and am adding one more.
I am also adding some very small crevices at various places around the map players can squeeze into! :wink:


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PostPosted: Thu Apr 17, 2008 11:26 pm 
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Smee (Old Hand)
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Location: Monterey, CA by where Hook was born
Not that you're doing to much as it is, but how about adding a secret room or two?
You know the type.....a place to hide and regenerate.
Or how about this.....maybe 2 or 3 other smaller caverns or caves not
attached to the main platform of caves.....does that make sense?


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PostPosted: Tue Apr 29, 2008 9:43 pm 
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MEAT wrote:
Not that you're doing to much as it is, but how about adding a secret room or two?
You know the type.....a place to hide and regenerate.
Or how about this.....maybe 2 or 3 other smaller caverns or caves not
attached to the main platform of caves.....does that make sense?

I'll try but it is getting extremely difficult to add anything to this map. :(
The secret rooms may be most do-able but those caves may be trouble.
Did you notice that I added 3 or 4 small caves already on each of the 2 side planes in the hills and one wall? :wink:


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PostPosted: Tue Apr 29, 2008 10:20 pm 
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Smee (Old Hand)
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I'd like to give it a try but.....
I get an Error Message when downloading:


Compressed (zipped) Folders Error
The Compressed (zipped) Folder is invalid or corrupted.


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PostPosted: Wed Apr 30, 2008 5:15 pm 
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MEAT wrote:
I'd like to give it a try but.....
I get an Error Message when downloading:


Compressed (zipped) Folders Error
The Compressed (zipped) Folder is invalid or corrupted.

Yeah - HOOK, could you RE-Upload it? :?


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PostPosted: Wed Apr 30, 2008 6:05 pm 
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Sometimes the WinRAR format becomes corrupted, try using 7Zip if you have it. Worse case scenario, just compress it with minimum compression. Sometimes the "Syntax" run code gets mixed up in high compression.


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PostPosted: Sun May 04, 2008 1:13 pm 
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Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
OK - I am re-uploading the latest BETA of DM-DeathValleyUtah - Large version.
Give it a Try!


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Last edited by Hook on Sun Sep 07, 2008 12:52 pm, edited 1 time in total.

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PostPosted: Tue May 06, 2008 10:29 pm 
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Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
OK ...
Any comments?
Did you all that DL'd it find all the nooks and crannys?
Did you have fun?
Try it with bots set up a bit and sniping with Zarkrifles?
Try it with Redeemer mod? :wink:


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PostPosted: Tue May 27, 2008 9:58 pm 
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Hook wrote:
OK ...
Any comments?
Did you all that DL'd it find all the nooks and crannys?
Did you have fun?
Try it with bots set up a bit and sniping with Zarkrifles?
Try it with Redeemer mod? :wink:

Still waiting for comments here! :P

I should hope to finish this map this coming weekend - 5/30 to 31/08 roughly! :wink:


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PostPosted: Sun Jun 01, 2008 7:26 pm 
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Smee (Old Hand)
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Location: Monterey, CA by where Hook was born
DM-DeathValleyUtah?
Never heard of it.....is it any good?


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PostPosted: Mon Jun 02, 2008 10:04 pm 
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MEAT wrote:
DM-DeathValleyUtah?
Never heard of it.....is it any good?

Yes, I play it whenever I can! :wink:

I know - I know! :(
Waylaid again! arrg!
It "eats" at me every day!
I really want to finish this map soon, but I need time and total concentration!
I am not certain I can do much more to it but I will try to!

Please be patient! :roll:
Any last suggestions for this map?


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PostPosted: Tue Jun 03, 2008 8:19 am 
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Smee (Old Hand)
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Hook wrote:
Any last suggestions for this map?


I am not a map builder but these are things I'd do to this maps to make it a good "Redeemer" map:

Size---I personally like big maps---I would double/triple the size of this map.
I didn't see any health, jump shoes or invisibility lying around?
I'd add a ledge or two around the outside boarder of the map---places to hide.
Maybe a boulder or two to hide in---you can see out but others can't see in.

Again, I am not a map builder. I do not know the first thing about doing anything
that I wrote or if any of it is possible...or if it would make it a better map for others?
We all have favorites and personal preferences but overall I play with what is dealt.


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PostPosted: Tue Jun 03, 2008 11:16 pm 
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I do not Dare make this map any larger as it is very unstable in the editor as it is!
I will try to add some of your suggestions though!
Hope it'll take it! :shock:


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PostPosted: Thu Jun 12, 2008 10:02 pm 
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I am hoping to finish or nearly finish this map this coming weekend!
I know - I've said this before! :roll:
But, if my "Honey Do" list isn't too long, I may have some mapping time this weekend! :D
:fireworks:


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PostPosted: Thu Jun 19, 2008 10:28 pm 
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Update - DM-DeathValleyUtah_BETA - I'm working on some good ideas to add to this map!
I'll implement them Friday night! :wink:
Hopefully finish soon! :shock: :D


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PostPosted: Wed Jun 25, 2008 10:44 pm 
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OK - Here is another BETA of DM-DeathValleyUtah!
Please DL it and Look it over!
Test her out!
Find the secrets! LOL :roll:


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Last edited by Hook on Sun Sep 07, 2008 12:53 pm, edited 1 time in total.

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PostPosted: Thu Jun 26, 2008 6:17 am 
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:shock: wow, How did you manage to get that many polygons in the level without a cut?!! This is a great map, but it puts lag even on my Nvidia 8600 1GB GT :?. I'd recommend zoning it :wink:. But, Hook is right, I shouldn''t be complaining about my map build time. His map is HUGE! Definitely a good Deemer Arena :D


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PostPosted: Fri Jun 27, 2008 12:26 am 
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I found it very laggy, jerky and slow.
Either that or I'm drunk again?


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PostPosted: Fri Jun 27, 2008 4:06 pm 
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I sort of fixed some lag, just divided it up into portals and added a "FlushZone" which flushes the memory cache of your computer, which makes it faster.


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PostPosted: Fri Jun 27, 2008 4:19 pm 
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Shadow342 wrote:
I sort of fixed some lag, just divided it up into portals and added a "FlushZone" which flushes the memory cache of your computer, which makes it faster.

Could you explain this? :?


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PostPosted: Fri Jun 27, 2008 5:22 pm 
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Just divided the map into 4 zones and added a flush zone in each one. A flush zone will perform the
Flush-command, that cleans up the current used memory. Very useful for
huge maps. The FlushZoneInfo will perform the Flush-Command, if a PlayerPawn
enters the Zone. It gives you some more usable video memory basically :wink:.


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