|
| Author |
Message |
Hook
|
Post subject: Posted: Mon May 18, 2009 6:08 pm |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
Hook wrote: MEAT wrote: [Pheonix.PheonixMut] Active=True CheckWeapon=none I have the mod and it is installed. I just wonder why it isn't working!?!? PS: you are missing one line in the ini you posted. Mine looks like this ... [Pheonix.PheonixMut] Active=True Mode=2 CheckWeapon=noneOK - Pheonix HAS been Working Correctly and Beautifully! YAY A few Players the other day lost connections - they came back to score they left off with! One of them was ELvis. He said it worked Excellently! ALSO - {CMM}'s IP has changed!!! It is correct in all the places now on our forums here! New IP is: SEE FIRST POST in THIS Thread!Enjoy! 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
MEAT
|
Post subject: Re: Posted: Wed Aug 26, 2009 3:03 pm |
|
 |
| Smee (Old Hand) |
 |
Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
|
|
MEAT wrote: Add a translocator as soon as possible...lol Yeah, it's fun and all but without a translocator you're somewhat restricted to ground level. Without a translocator you can't get into windows or atop buildings like you can on other servers. EDIT: NOT SO - We have LOW Gravity so you are able to leap to most places in most maps! So a lot of the maps, although different in appearance, play the same. But, I understand. That was the way it was in the beginning. So I give you props for the step back in time. Hook wrote: EDIT: NOT SO - We have LOW Gravity so you are able to leap to most places in most maps! I just saw this EDIT post...interesting. But still with what low gravity you offer you're still not able to reach most places...some...but not most. Now I've EDIT your EDIT and with good reason... 
|
|
| Top |
|
 |
Hook
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Mon Oct 19, 2009 10:33 am |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
One thing about CMM that is Probably Different than ANY of the other Redeemer Arena servers is its BOTs! Mainly the settings for the BOTs that sets CMM apart from the rest! Virtually all Redeemer Players and Server Admins know that BOTs do NOT play well in Redeemer Arenas. They just are not set up to deal with the Blast Radius of a Redeemer Missile explosion. Our CMM bots Deal with this problem in a way that is not very obvious and appears to be the opposite of how a BOT should be tweaked. And here is a secret bot tweak setting that was tested over and over against bots NOT set this way here at HUTP. Drummm RRRRRRRRrrrrrrooollll!!! Set the BOT to be " Avoidant" (One setting - there is another I believe also that I will check on later and report back here.) This way, the BOT will fire at you, then RUN like crazy to get AWAY from you. The BOT will avoid you and consequently the blast area in more cases than if not set to "avoidant"! In testing, the bots set to "avoidant" had consistently higher scores with less deaths than the bots set otherwise. This setting makes your Redeemer Arena bots just a bit better than other server's bots playing redeemer arena! MEAT - you will want this info I am sure for MRS! I am letting this research I have done out, especially to MEAT, because he has always given me info about how he has set up MRS any time I ask. Just keep it between us members here at HUTP though! It was a lot of work doing the research! 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
Paradox_aus_act
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Mon Oct 19, 2009 3:16 pm |
|
 |
| UT Mapper! |
Joined: Sun Dec 30, 2007 1:54 am Posts: 649 Location: HalliDays Point NSW |
|
|
Hook wrote: Drummm RRRRRRRRrrrrrrooollll!!! Set the BOT to be " Avoidant" (One setting - there is another I believe also that I will check on later and report back here.) LMAO that was written so well i choaked on my breakfast waffle lol 
{CMM}Paradox
|
|
| Top |
|
 |
Hook
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Mon Oct 19, 2009 9:11 pm |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
Paradox_aus_act wrote: Hook wrote: Drummm RRRRRRRRrrrrrrooollll!!! Set the BOT to be " Avoidant" (One setting - there is another I believe also that I will check on later and report back here.) LMAO that was written so well i choaked on my breakfast waffle lol  WHAT???  What??? 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
MEAT
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Fri Oct 23, 2009 10:02 am |
|
 |
| Smee (Old Hand) |
 |
Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
|
|
Hook wrote: One thing about CMM that is Probably Different than ANY of the other Redeemer Arena servers is its BOTs! Mainly the settings for the BOTs that sets CMM apart from the rest! Virtually all Redeemer Players and Server Admins know that BOTs do NOT play well in Redeemer Arenas. They just are not set up to deal with the Blast Radius of a Redeemer Missile explosion. Our CMM bots Deal with this problem in a way that is not very obvious and appears to be the opposite of how a BOT should be tweaked. And here is a secret bot tweak setting that was tested over and over against bots NOT set this way here at HUTP. Drummm RRRRRRRRrrrrrrooollll!!! Set the BOT to be " Avoidant" (One setting - there is another I believe also that I will check on later and report back here.) This way, the BOT will fire at you, then RUN like crazy to get AWAY from you. The BOT will avoid you and consequently the blast area in more cases than if not set to "avoidant"! In testing, the bots set to "avoidant" had consistently higher scores with less deaths than the bots set otherwise. This setting makes your Redeemer Arena bots just a bit better than other server's bots playing redeemer arena! MEAT - you will want this info I am sure for MRS! I am letting this research I have done out, especially to MEAT, because he has always given me info about how he has set up MRS any time I ask. Just keep it between us members here at HUTP though! It was a lot of work doing the research!  Much like yourself I've spent hours tweaking and adjusting bot behavior to the point to where my head was spinning...lol But as for the "appropriate" bot setting for Redeemer you first need to take in account map size, bot count and layout. For example if you running a smaller map filled with tight spaces you wouldn't want a bot that has Jumpy Aggressive tendencies. And on larger maps you wouldn't want bots to display Cautious Avoidance behavior. So to say there is "one" setting best for Redeemer I would have to disagree with you. In fact I run the BodenX mod and I currently have 86 maps set differently from each others. Some of my larger maps with open spaces have bots that have Aggressive behavior and will chase you down like a real player would...while other large maps with tight restricted areas my bots are more Cautious and more territorial. And on the two or three smaller maps I have the combat style of my bots are more Avoidance/Camping rather than to aggressive. Anyway, I pretty much treat each map differently when it comes to bot behavior much like I would if I was playing. Food for thought....
|
|
| Top |
|
 |
Hook
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Sat Oct 24, 2009 11:23 pm |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
Well, even with them set to "Avoidant", they STILL run after you but when they fire a missile - THEN and only then do they RUN away. Point is, they STILL come after you aggressively but they protect themselves better. They don't avoid you before they fire! A bot coming after you aggressively will run head-long into its own blast not caring. This is why I have mine ALL set to avoidant and cautious. The BOT score tests proved this pretty clearly. Just seems to work better. 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
MEAT
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Sun Oct 25, 2009 7:04 am |
|
 |
| Smee (Old Hand) |
 |
Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
|
|
Hook wrote: A bot coming after you aggressively will run head-long into its own blast not caring. This is why I have mine ALL set to avoidant and cautious. The BOT score tests proved this pretty clearly. Just seems to work better.  Because of game speed and Jumpy Behavior I've seen bots run into their own blasts over at RVH. But Klownz does have it that setup that way for a reason. My bots are different in that you don't know what you'll get map to map. Some will chase you down like a real player would while others will not. Overall, if you're going to play with bots, I think they should be a little aggressive. Bots like yours and CG are just a little to easy to kill for my taste. They are good to practice with but game time I want a fight.
|
|
| Top |
|
 |
Paradox_aus_act
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Sun Oct 25, 2009 8:12 pm |
|
 |
| UT Mapper! |
Joined: Sun Dec 30, 2007 1:54 am Posts: 649 Location: HalliDays Point NSW |
|
|
|
i only chace a playerdown when i have the advantage of surprise or ill hide n glide WOOOOOOSH!!!!
{CMM}Paradox
|
|
| Top |
|
 |
Hook
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Sun Oct 25, 2009 9:21 pm |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
Quote: Because of game speed and Jumpy Behavior I've seen bots run into their own blasts over at RVH. But Klownz does have it that setup that way for a reason. This is also due to NOT setting them on Cautious and/or particularly Avoidant! (not because of game speed at all) I see this happen on ALL the servers, but it was cut down a bit at {CMM} because of the Avoidant setting. With Avoidant, the Bots STILL come after you Aggressively but they RUN away from you (and the blast) AFTER they attack you. This results in fewer times they blow themselves to bits. And - let me guess - KK has his bots set on God-Like or something up at that range LOL! (easy done) I could do that also, but new players wouldn't stay more than a few minutes - if not seconds! Any how - Back at the Ranch (or raunch?) :roll: Well, even though test results showed the bots survived with Better Scores when set to Cautious or Avoidant, I am going to try something more fun maybe. I got an idea out of ALL of this! I set all the Custom Bots differently now. - DONE! Some Avoidant, some Cautious and Some Aggressive or Berserk. This way it'll be even more the Luck of the draw for Each map! (AND for EACH TIME the map is played the bots will be playing different!) It'll be even MORE unpredictable than your settings OR my Old settings for the bots. As the maps change and the bots come in Randomly, you won't know how the game (ie Map) play will be until it begins. Not set for any ONE map - any one map will be different each time you play it because the bots will be different each time you play a particular map! Maybe that they will be totally Aggressive OR maybe more sneaky the next time - or maybe somewhere in the middle the next time after that for EACH map! Thanks MEAT for the better idea! 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
Hook
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Mon Oct 26, 2009 10:18 pm |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
Update...Well I played CMM for a bit tonight. The bots were definitely more fun set as I said in the previous post. BUT, Gobo_Fraggle was playing with me for awhile but he got beat pretty badly! I have seen him on CG and other servers before and he usually plays for quite a while, but he left pretty quickly after the beating by CMM's bots and myself of course. I guess I may have to turn the CMM bots down a notch or two now??? I had just upped them to skilled. Too high? I dunno - I like them where they are now - at least where they are. But then again, they can be annoying when you are trying to play against a real player and they keep interrupting things. Of course we can always pick an "NB" map in the NO BOTS column then. But, I think I'll leave them AS IS for awhile to see how they go. I'll play them again tomorrow night! See YOU on CMM tomorrow? 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
Hook
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Wed Nov 11, 2009 8:57 am |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
[SDH]KillaKeller wrote: Im going to try out your map and those bots tonite, I haven't been on your server yet, usually I haven't seen anybody on it so it gives me some practice room lol Well, just jump on and 9 times out of 10 more players show up pronto! If no one is there, just play a while. Players LOVE to play Real Players and when they see even 1 real player on a server, it attracts more and more! The last 2 nights {CMM} has been pretty busy actually! 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
Hook
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Wed Nov 11, 2009 10:43 pm |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
{CKD}KiLLaKeLLeR wrote: Yes I tried it out,  Could use some more weapons in there besides deemer maybe a sniper so i can peg those campers off lol  But no seriously I SUCK At REDEEMER! I'll stick to DM  Nope - NO other weapons!!! (not needed) Actually - I am missing playing DM. I really enjoyed playing {CKD} the other night - Both DM and CTF! Had a LOT of fun! Can't wait until tomorrow night's Break In game night on {CKD}! 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
MEAT
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Mon Nov 16, 2009 11:09 pm |
|
 |
| Smee (Old Hand) |
 |
Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
|
|
|
Speaking of bots...I've been terrorizing your "Redeemer only" server as of late and I've noticed that some of your bots are nonresponsive. They just walk right pass you. I actually followed a bot for about a min last night before I blew him up.
|
|
| Top |
|
 |
Hook
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Tue Nov 17, 2009 8:52 am |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
MEAT wrote: Speaking of bots...I've been terrorizing your "Redeemer only" server as of late and I've noticed that some of your bots are nonresponsive. They just walk right pass you. I actually followed a bot for about a min last night before I blew him up. Yes, I see you on there a lot terrorizing those 2 poor guys "herbie" and "Juice_Man"  - and others? Those guys are real newbs and easy to beat, but that is OK - I like that they are joining our game! Don't beat them up too badly! They will get better as time goes on. OK - Do you know what map(s) that was with the bot(s) that doesn't acknowledge you were in? Some of these maps do not have much IF any bot-pathing done to them and the bots aren't doing much in those maps. This COULD be what is happening. Also, bots that are low in health, etc., will many times keep going and avoid any conflicts until they can replenish themselves. They virtually ignore you until they find health pick-ups. I have seen this a lot playing UT also. I did have one of my first weird server crashes the other night - this MAY have also been what was happening also!?!? 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
MEAT
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Mon Dec 07, 2009 11:22 pm |
|
 |
| Smee (Old Hand) |
 |
Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
|
|
Hook wrote: Yes, I see you on there a lot terrorizing those 2 poor guys "herbie" and "Juice_Man"  - and others? Those guys are real newbs and easy to beat, but that is OK - I like that they are joining our game! Don't beat them up too badly! I've done my best to welcome those two and have even offered them help and direction. But for some reason they do not respond? So, they must now suffer the consequences.
|
|
| Top |
|
 |
Hook
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Tue Dec 08, 2009 9:36 am |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
{CKD}KiLLaKeLLeR wrote: yES, THEY PROBABLY DON'T SPeak english lol Yeah, I am not sure. I believe that I got a response out of Juice_Man a time or 2 but VERY Little! 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
Hook
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Tue Dec 08, 2009 12:01 pm |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
{CKD}KiLLaKeLLeR wrote: THERE PROBABLY YOUNG TEENIE BOPPERS BUT ALL IS FAIR! One thing that I KNOW they are for sure... REGULAR LOYAL PLAYERS of {CMM} They play a LOT on {CMM}!!! I love 'em! 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
MEAT
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Tue Dec 08, 2009 5:45 pm |
|
 |
| Smee (Old Hand) |
 |
Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
|
|
Hook wrote: One thing that I KNOW they are for sure... REGULAR LOYAL PLAYERS of {CMM} They play a LOT on {CMM}No no no no ...what you mean is they DIE a lot on {CMM}...there is a difference in the Redeemer world... 
|
|
| Top |
|
 |
{CMM}JackO
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Wed Dec 09, 2009 9:13 am |
|
 |
| Mate |
 |
Joined: Fri Mar 30, 2007 10:00 am Posts: 398 Location: Minnesota USA |
|
|
MEAT wrote: Hook wrote: One thing that I KNOW they are for sure... REGULAR LOYAL PLAYERS of {CMM} They play a LOT on {CMM}No no no no ...what you mean is they DIE a lot on {CMM}...there is a difference in the Redeemer world...  Yes, I think MEAT is correct, especially concerning these two players! 
{CMM}JackO Honorary Pain-in-the-Ars! 
|
|
| Top |
|
 |
MEAT
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Wed Dec 09, 2009 9:45 am |
|
 |
| Smee (Old Hand) |
 |
Joined: Fri Mar 30, 2007 10:03 am Posts: 142 Location: Monterey, CA by where Hook was born |
|
|
Hook wrote: MEAT wrote: No no no no ...what you mean is they DIE a lot on {CMM}...there is a difference in the Redeemer world...  Yes, I think MEAT is correct, especially concerning these two players!  But it is nice to see NEW players and hopefully they'll stay around and get better.
Last edited by MEAT on Wed Dec 09, 2009 11:10 am, edited 1 time in total.
|
|
| Top |
|
 |
Hook
|
Post subject: Re: CROSSBONES MISSILE MADNESS Our UT Server - Information... Posted: Wed Dec 09, 2009 10:54 am |
|
 |
| *Captain (Site Administrator)* |
 |
Joined: Thu Mar 29, 2007 9:35 am Posts: 1748 Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried) |
|
|
MEAT wrote: Hook wrote: MEAT wrote: No no no no ...what you mean is they DIE a lot on {CMM}...there is a difference in the Redeemer world...  Yes, I think MEAT is correct, especially concerning these two players!  But it is nice to see NEW players and hopefully they'll stick around and get better. Ah So! Even if they don't get better! 
{CMM}Hook (Site Administrator) Hopelessly Addicted to UT99 & Mapping for it!

 The NEW Forum Directory at: www.forumdirectory.freeforums.org
|
|
| Top |
|
 |
|
|