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 Post subject: AUTO SAVING Unreal Ed
PostPosted: Wed Jul 29, 2009 1:28 am 
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UT Mapper!

Joined: Sun Dec 30, 2007 1:54 am
Posts: 649
Location: HalliDays Point NSW
While in UnrealED, goto the "View"-menu and select "Advanced Options".
You should get a new window containing several sections.
Open the "Editor"-section and in there open the "Advanced"-subsection.
Now set the "AutoSave"-properties to true and adjust the "AutoSaveTimeMinutes"
to whatever you think is best.
Now UnrealED should autosave your current map every x minutes.
I know a lot of people have lost a lot of work because of an editor-crash
and they didn't save their map.

This info was found at http://www.birrabrothers.com/drac/ued2.html


{CMM}Paradox
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 Post subject: Re: AUTO SAVING Unreal Ed
PostPosted: Mon Oct 12, 2009 10:57 am 
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*Captain (Site Administrator)*

Joined: Thu Mar 29, 2007 9:35 am
Posts: 1748
Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
Again...
One thing you should always do before Saving a map is to Rebuild it! (Do a Build) :P
Saving without the Build can cause problems.
Just ask Shadow342 and other mappers! :wink:

Sooo...
If you do the "Auto Save" thing, will it give problems then??? :shock:
I think it will! :|
Unless it does a FULL Build when it Auto Saves!?!?
But, even then, it may do it right when you are in the middle of something - Problems??? :|


{CMM}Hook :hook: (Site Administrator)
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 Post subject: Re: AUTO SAVING Unreal Ed
PostPosted: Mon Oct 12, 2009 8:24 pm 
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UT Mapper!

Joined: Sun Dec 30, 2007 1:54 am
Posts: 649
Location: HalliDays Point NSW
ive had no problems with the auto save if ued crashes i can pick up right were the last save happend
works out great :)


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 Post subject: Re: AUTO SAVING Unreal Ed
PostPosted: Tue Oct 13, 2009 11:43 am 
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Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
Paradox_aus_act wrote:
ive had no problems with the auto save if ued crashes i can pick up right were the last save happend
works out great :)

OK - It must do a Full Build when it does it!?!?


{CMM}Hook :hook: (Site Administrator)
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 Post subject: Re: AUTO SAVING Unreal Ed
PostPosted: Wed Oct 14, 2009 12:12 am 
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UT Mapper!

Joined: Sun Dec 30, 2007 1:54 am
Posts: 649
Location: HalliDays Point NSW
im not sure if it does ill have to look into it further


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 Post subject: Re: AUTO SAVING Unreal Ed
PostPosted: Wed Oct 14, 2009 7:46 am 
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Mate
Mate

Joined: Fri Mar 30, 2007 10:00 am
Posts: 398
Location: Minnesota USA
Paradox_aus_act wrote:
im not sure if it does ill have to look into it further

I think that that would be a good idea!
It just doesn't sound right Saving a map without doing a build. :|


{CMM}JackO
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 Post subject: Re: AUTO SAVING Unreal Ed
PostPosted: Wed Oct 14, 2009 10:05 am 
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Joined: Thu Mar 29, 2007 9:35 am
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Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
JackO wrote:
Paradox_aus_act wrote:
im not sure if it does ill have to look into it further

I think that that would be a good idea!
It just doesn't sound right Saving a map without doing a build. :|

Good point JackO - My thoughts exactly.
Better to be safe! :P


{CMM}Hook :hook: (Site Administrator)
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 Post subject: Re: AUTO SAVING Unreal Ed
PostPosted: Wed Oct 14, 2009 11:53 pm 
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UT Mapper!

Joined: Sun Dec 30, 2007 1:54 am
Posts: 649
Location: HalliDays Point NSW
it dosent rebuild
but normaaly if im saving it ill rebuild so iy kinda evens out


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 Post subject: Re: AUTO SAVING Unreal Ed
PostPosted: Thu Oct 15, 2009 11:57 am 
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*Captain (Site Administrator)*

Joined: Thu Mar 29, 2007 9:35 am
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Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
It probably saves up to the last build - I wouldn't trust it doing any better than that. :|


{CMM}Hook :hook: (Site Administrator)
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