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 Post subject: (3) Adjusting Texture Panning Speeds in UnrealEd
PostPosted: Sun Feb 15, 2009 3:54 pm 
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Joined: Thu Mar 29, 2007 9:35 am
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Location: Minnesota USA (Just West of MPLS - by a pond beneath a tree - Dead & Buried)
Adjusting Texture Panning Speeds in UnrealEd
By "Hook" - 6/5/02

This is another adjustment that eludes many mappers.
Like in "Hyperblast", how do you make the stars Pan fast?
Most mappers know how to make textures pan (move), but not how to adjust the speed.
It appears that the stars pan faster then the default pan speed in Hyperblast, and they do!
Can you adjust the panning speed? Yes you can!
First of all, you need a ZoneInfo in that particular zone that you have your panning texture in. After you add the ZoneInfo to that zone, right-click on it and open the ZoneInfo's properties.
Under ZoneLight set the TexUPan or TexVPan speed depending on which way your texture is panning & which direction you want the pan speed to change. UPan is horizontal and VPan is vertical.
You can go into an Existing map (such as Hyperblast) to compare the default speed settings of a ZoneInfo. Add a new ZoneInfo to this existing map right next to the original ZoneInfo. Open the ZoneInfo properties of both and alternate between the two. This way you can get an idea of how much the number settings affect the pan speed. Of course do NOT save the map when you do the comparing!
If I remember, the speed setting in Hyperblast is 1.5 for TexUPan, or 1.5 times the default speed.
If the texture you want to adjust the pan speed of is in the SkyBox, the SkyBoxInfo is the ZoneInfo you would adjust the TexUPan or TexVPan speed in, in its properties.


{CMM}Hook :hook: (Site Administrator)
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